On-Board Processing is Non-Negotiable: Latency Dominates Ground Processing
Monte Carlo simulation demonstrates that ground-based spectral analysis achieves only 47% survey efficiency due to decision latency—not bandwidth.
Research Team
Project Dyson
On-Board Processing is Non-Negotiable: Latency Dominates Ground Processing
We built a Monte Carlo simulator to resolve a fundamental autonomy question for Phase 0 Prospecting Satellites: Should spectral unmixing happen on-board or on the ground? The answer is definitive—and it's not about bandwidth.
The Question
The Prospecting Satellite consensus specification identifies on-board vs ground spectral unmixing as an open question. On-board processing requires radiation-hardened compute hardware (mass/power/cost). Ground processing preserves raw data and allows algorithm updates. Which approach maximizes survey effectiveness?
We built a Monte Carlo simulator comparing both approaches across thousands of simulated asteroid encounters.
The Definitive Finding
Ground-based processing achieves only 47-50% survey efficiency compared to 100% for on-board processing.
| Metric | On-board | Ground |
|---|---|---|
| Targets Surveyed | ~7,000 | ~3,300 |
| Survey Efficiency | 100% | 47.5% |
| Avg Decision Latency | 1.1 hrs | 7.3 hrs |
| Bandwidth Utilization | <1% | ~97% |
The 2× survey improvement is too significant to trade for ground processing advantages.
The Critical Insight: It's Latency, Not Bandwidth
We expected bandwidth to be the limiting factor—raw hyperspectral data is 10-100× larger than processed results. But the simulation reveals something surprising:
All missed opportunities are due to latency, not bandwidth:
- On-board missed by bandwidth: 0
- On-board missed by latency: 0
- Ground missed by bandwidth: 0
- Ground missed by latency: ~3,700 (in baseline configuration)
Even with 50 Mbps bandwidth (5× baseline), ground processing only improves marginally. The fundamental latency chain dominates:
- Raw data downlink: ~2-4 hours (large hyperspectral datacubes)
- Light travel time: ~0.3 hours (round trip at typical NEA distance)
- Ground queue + processing: ~6 hours (DSN scheduling, compute time)
- Command uplink: ~1 hour (targeting instructions)
Total: ~7+ hours vs typical NEA encounter windows of 2-12 hours.
Why Encounters Are Time-Limited
NEA survey opportunities are fleeting. As satellites and asteroids follow different orbits, observation windows depend on:
- Geometry: Distance, phase angle, illumination
- Velocity: Relative motion limits observation duration
- Priority: High-value targets (M-type, C-type) need follow-up observations
When spectral analysis identifies a high-value target, the satellite must decide immediately whether to extend observation or move to the next target. A 7-hour ground loop exceeds most encounter windows, causing the satellite to miss the follow-up opportunity entirely.
Scaling Analysis
We tested configurations across various constellation sizes, bandwidths, and mission durations:
| Configuration | On-board | Ground | Missed |
|---|---|---|---|
| 50 sats, 10 Mbps, 7 yr | 7,000 | 3,300 | +3,700 |
| 100 sats, 10 Mbps, 7 yr | 14,000 | 6,600 | +7,400 |
| 55 sats, 50 Mbps, 7 yr | 7,700 | 3,800 | +3,900 |
| 55 sats, 25 Mbps, 15 yr | 16,500 | 8,000 | +8,500 |
The ~50% efficiency gap persists across all configurations. More satellites, more bandwidth, longer missions—none fix the latency problem.
The Bandwidth Bonus
While not the primary driver, on-board processing delivers substantial secondary benefits:
- 97% bandwidth savings: Processed results (
10 MB) vs raw data (100s MB) - Reduced ground station costs: Fewer DSN hours required
- More communication margin: Contingency bandwidth for anomalies
- Scalability: Support larger constellations without DSN bottlenecks
Implications for Project Dyson
1. Mandate On-Board Spectral Unmixing
The 2× survey improvement justifies radiation-hardened processing hardware. Budget for space-qualified GPUs or FPGAs.
2. Implement Selective Raw Data Retention
Store high-priority observations for later downlink during low-activity periods. This enables ground reprocessing and algorithm validation without sacrificing autonomy.
3. Design for Algorithm Updates
Over-the-air updates allow improving unmixing models based on pathfinder validation. The on-board library isn't frozen forever—just during active encounters.
4. Level 3 Autonomy is Validated
The consensus specification calls for Level 3 autonomy (30-day independent operation). This simulation confirms that autonomy is not merely convenient—it's essential for effective surveying.
The Physics Behind Latency
The latency chain is fundamentally constrained by:
Speed of Light: At typical NEA survey distances (0.1-0.3 AU), light travel time adds 0.3-0.9 hours per round trip. This is irreducible.
DSN Scheduling: Ground stations serve multiple missions. Queue delays average 2-6 hours depending on demand.
Data Volume: Raw hyperspectral datacubes (256×256 pixels × 128 bands × 12-bit depth) require ~100 MB per target. At 10 Mbps, downlink alone takes 80+ seconds under ideal conditions—but real conditions include link margin, error correction, and scheduling gaps.
Try It Yourself
We've published the interactive simulator so you can explore the on-board vs ground trade-off. Adjust satellite count, bandwidth, mission duration, and encounter rates to see how survey efficiency changes.
Methodology
The simulation uses:
- Poisson encounter generation based on expected NEA survey rates
- Hyperspectral data volume modeling (configurable resolution and bands)
- Bandwidth-constrained downlink windows with overhead factor
- Latency chain modeling for ground processing pipeline
- 50 Monte Carlo runs per configuration for statistical validity
Results should be interpreted as relative comparisons between processing approaches.
What's Next
This research answers RQ-0-2 and provides definitive guidance on Prospecting Satellite autonomy architecture. Combined with constellation sizing (RQ-0-3) and fleet logistics (RQ-0-19), we're building simulation-validated specifications for Phase 0.
Remaining research priorities include:
- Specific radiation-hardened processor selection and power budget
- On-board spectral library optimization for asteroid endmembers
- Pathfinder experiment design for empirical validation
Research Question: RQ-0-2: On-board vs ground spectral unmixing
Interactive Tool: Spectral Analysis Simulator
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