Research February 2, 2026

On-Board Processing is Non-Negotiable: Latency Dominates Ground Processing

Monte Carlo simulation demonstrates that ground-based spectral analysis achieves only 47% survey efficiency due to decision latency—not bandwidth.

RT

Research Team

Project Dyson

On-Board Processing is Non-Negotiable: Latency Dominates Ground Processing

We built a Monte Carlo simulator to resolve a fundamental autonomy question for Phase 0 Prospecting Satellites: Should spectral unmixing happen on-board or on the ground? The answer is definitive—and it's not about bandwidth.

The Question

The Prospecting Satellite consensus specification identifies on-board vs ground spectral unmixing as an open question. On-board processing requires radiation-hardened compute hardware (mass/power/cost). Ground processing preserves raw data and allows algorithm updates. Which approach maximizes survey effectiveness?

We built a Monte Carlo simulator comparing both approaches across thousands of simulated asteroid encounters.

The Definitive Finding

Ground-based processing achieves only 47-50% survey efficiency compared to 100% for on-board processing.

Metric On-board Ground
Targets Surveyed ~7,000 ~3,300
Survey Efficiency 100% 47.5%
Avg Decision Latency 1.1 hrs 7.3 hrs
Bandwidth Utilization <1% ~97%

The 2× survey improvement is too significant to trade for ground processing advantages.

The Critical Insight: It's Latency, Not Bandwidth

We expected bandwidth to be the limiting factor—raw hyperspectral data is 10-100× larger than processed results. But the simulation reveals something surprising:

All missed opportunities are due to latency, not bandwidth:

  • On-board missed by bandwidth: 0
  • On-board missed by latency: 0
  • Ground missed by bandwidth: 0
  • Ground missed by latency: ~3,700 (in baseline configuration)

Even with 50 Mbps bandwidth (5× baseline), ground processing only improves marginally. The fundamental latency chain dominates:

  1. Raw data downlink: ~2-4 hours (large hyperspectral datacubes)
  2. Light travel time: ~0.3 hours (round trip at typical NEA distance)
  3. Ground queue + processing: ~6 hours (DSN scheduling, compute time)
  4. Command uplink: ~1 hour (targeting instructions)

Total: ~7+ hours vs typical NEA encounter windows of 2-12 hours.

Why Encounters Are Time-Limited

NEA survey opportunities are fleeting. As satellites and asteroids follow different orbits, observation windows depend on:

  • Geometry: Distance, phase angle, illumination
  • Velocity: Relative motion limits observation duration
  • Priority: High-value targets (M-type, C-type) need follow-up observations

When spectral analysis identifies a high-value target, the satellite must decide immediately whether to extend observation or move to the next target. A 7-hour ground loop exceeds most encounter windows, causing the satellite to miss the follow-up opportunity entirely.

Scaling Analysis

We tested configurations across various constellation sizes, bandwidths, and mission durations:

Configuration On-board Ground Missed
50 sats, 10 Mbps, 7 yr 7,000 3,300 +3,700
100 sats, 10 Mbps, 7 yr 14,000 6,600 +7,400
55 sats, 50 Mbps, 7 yr 7,700 3,800 +3,900
55 sats, 25 Mbps, 15 yr 16,500 8,000 +8,500

The ~50% efficiency gap persists across all configurations. More satellites, more bandwidth, longer missions—none fix the latency problem.

The Bandwidth Bonus

While not the primary driver, on-board processing delivers substantial secondary benefits:

  • 97% bandwidth savings: Processed results (10 MB) vs raw data (100s MB)
  • Reduced ground station costs: Fewer DSN hours required
  • More communication margin: Contingency bandwidth for anomalies
  • Scalability: Support larger constellations without DSN bottlenecks

Implications for Project Dyson

1. Mandate On-Board Spectral Unmixing

The 2× survey improvement justifies radiation-hardened processing hardware. Budget for space-qualified GPUs or FPGAs.

2. Implement Selective Raw Data Retention

Store high-priority observations for later downlink during low-activity periods. This enables ground reprocessing and algorithm validation without sacrificing autonomy.

3. Design for Algorithm Updates

Over-the-air updates allow improving unmixing models based on pathfinder validation. The on-board library isn't frozen forever—just during active encounters.

4. Level 3 Autonomy is Validated

The consensus specification calls for Level 3 autonomy (30-day independent operation). This simulation confirms that autonomy is not merely convenient—it's essential for effective surveying.

The Physics Behind Latency

The latency chain is fundamentally constrained by:

Speed of Light: At typical NEA survey distances (0.1-0.3 AU), light travel time adds 0.3-0.9 hours per round trip. This is irreducible.

DSN Scheduling: Ground stations serve multiple missions. Queue delays average 2-6 hours depending on demand.

Data Volume: Raw hyperspectral datacubes (256×256 pixels × 128 bands × 12-bit depth) require ~100 MB per target. At 10 Mbps, downlink alone takes 80+ seconds under ideal conditions—but real conditions include link margin, error correction, and scheduling gaps.

Try It Yourself

We've published the interactive simulator so you can explore the on-board vs ground trade-off. Adjust satellite count, bandwidth, mission duration, and encounter rates to see how survey efficiency changes.

Methodology

The simulation uses:

  • Poisson encounter generation based on expected NEA survey rates
  • Hyperspectral data volume modeling (configurable resolution and bands)
  • Bandwidth-constrained downlink windows with overhead factor
  • Latency chain modeling for ground processing pipeline
  • 50 Monte Carlo runs per configuration for statistical validity

Results should be interpreted as relative comparisons between processing approaches.

What's Next

This research answers RQ-0-2 and provides definitive guidance on Prospecting Satellite autonomy architecture. Combined with constellation sizing (RQ-0-3) and fleet logistics (RQ-0-19), we're building simulation-validated specifications for Phase 0.

Remaining research priorities include:

  • Specific radiation-hardened processor selection and power budget
  • On-board spectral library optimization for asteroid endmembers
  • Pathfinder experiment design for empirical validation

Research Question: RQ-0-2: On-board vs ground spectral unmixing

Interactive Tool: Spectral Analysis Simulator

Tags:

simulationresearch-questionphase-0autonomyspectral-analysismonte-carlo
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